MSI is coming! The draw for the group stage of the 2022 midseason Championship has been announced
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On April 24, the draw for the group stage of the 2022 Midseason Championship was officially announced. The tournament will be held from May 10 to 15. RNG will play in Group B. Prior to this, league of Legends officially announced today that LPL teams will participate in the competition remotely from their training base or LPL Shanghai home stadium in accordance with local health and quarantine requirements.
The specific grouping is as follows:
Team A:T1、VCS(Vietnam is to be determined)、AZE、DFM
Team B:RNG、PSG、IW、RED
Team C:G2、LCS(North American division to be determined)、ORD
Fearless race to the top! 2022LPL spring finals officially concluded: RNG wins
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On April 23, the 2022 LPL Spring Finals took place. After fierce competition, the winner of this competition is RNG. RNG beat TES 3-2 to win the title. Bin was named FMVP for his five consecutive solid games in the finals.
In order to fully cooperate with the epidemic prevention and control, the 2022LPL Spring playoffs were moved to online, and commentators and staff also worked from home in line with the epidemic prevention policy. However, the epidemic is difficult to mask everyone's love and persistence of esports, LPL is still striving to show the summoners wonderful competition.
The professional league of Eternal Chronicles started, and the e-sports system gradually took shape
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On April 21, the press conference of the Professional league of 'Eternal Bond' was successfully held jointly by 'Eternal Bond', Shanghai Pudong Lingang New Area Management Committee and Lingang Investment Holding Group. On the meeting, the producer guan Lei announces that the professional league NBPL is about to start formally in the near future.
Previously, Yongwujian has two major competitions: Koi Cup and Hijack Cup. Among them, The Hijack Cup is open to all players and aims to provide convenient competitive channels for the majority of players, while Hijack Cup represents the highest competitive level in the world. With the start of professional league NBPL, the system of e-sports will be more perfect, which also marks the beginning of the professionalization of e-sports.
In the first season, Yongjie Unjian Professional League consists of 24 clubs, 16 of which have fixed seats. In addition to WBG, FPX, JDG, WE and other established domestic e-sports teams, Alliance and Premier League Wolves, two foreign e-sports and traditional sports giants, are also attracted to the participating clubs. The 2022 Yongjie Unjian Professional League is divided into two seasons throughout the year, with a total prize of 5.2 million RMB. The venue will be Shanghai Lingang ice Snow Star.
The International Esports Federation and IMG have entered into a strategic partnership
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The Global Esports Federation (GEF) has announced a strategic partnership with IMG, a Global leader in sports, fashion, events and media. IMG will leverage its expertise and global reach to further accelerate the rapid global expansion of GEF's esports event portfolio through live content, brand creation, event management, marketing, media releases and partner rights management.
IMG is partnering with GEF and its Esports services strategic partner FACEIT to host the inaugural Commonwealth Esports Championships in Birmingham in August.
IMG will also support GEF's second flagship event, the Istanbul 2022 Global Esports Games, which will be held in December, and provide business advisory services.
Esports will generate $1.38 billion in revenue, one-third of which will come from China
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By the end of this year, esports will generate nearly $1.38 billion in economic revenue, with one-third of that coming from China, according to Wccftech, citing a report by data analytics firm Newzoo.
In terms of regions, Southeast Asia, South Central Asia and Latin America are the fastest growing regions of esports industry, with compound growth rates of 27.6%, 23.4% and 19% over the 20-25 years.
The livestream industry has made a huge contribution to esports, with platforms such as Twitch attracting 810 million viewers last year and this figure is expected to soar to 1.41 billion by 2025. It's not just gamers that esports attracts, but capital participation is one of the reasons for the industry's surge: 60% of total esports revenue, or about $873 million, through the end of 2022 came from sponsors. The global esports audience will grow +8.7% year-on-year to 532 million.
Digital assets and streaming are the two fastest-growing revenue streams of esports, with cagRs of +27.2% and +24.8%, respectively, from 2020-2025. Increased awareness of digital assets and NFTs is likely to drive investment and fan interest in purchasing in-game items for esports IP.